The following tables show "Game Things" associated with each "unit type". The unit type is defined by the file name in the ..\DB\Units folder from where this information is collected.
| Unit Type | ||||||||||||
| Game Thing | antiair | antitank | artillery | engineer | bergsjaeger | cavalry | infantry | marine | mechanized | militia | motorized | paratrooper |
| cost | 4 | 5 | 5 | 2 | 6 | 3 | 5 | 6 | 8 | 3 | 6 | 6 |
| buildtime | 40 | 60 | 60 | 30 | 120 | 90 | 90 | 120 | 120 | 45 | 120 | 120 |
| manpower | 4 | 4 | 4 | 10 | 9 | 10 | 10 | 10 | 5 | 10 | 10 | |
| maxspeed | 2 | 4 | 8 | 5 | 4 | 8 | 4 | 8 | 4 | |||
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | ||||
| grounddefence | 2 | 2 | 3 | 2 | 4 | 2 | 3 | 2 | ||||
| airdefence | 3 | 2 | 3 | 3 | 1 | 2 | 1 | 3 | ||||
| softattack | 2 | 1 | 4 | 1 | 1 | 3 | 1 | 2 | 1 | |||
| hardattack | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 1 | 1 | |
| airattack | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | |||
| transportweight | 10 | 30 | 10 | 10 | 30 | 10 | 30 | 5 | ||||
| supplyconsumption | 1 | 1 | 1 | 1 | 1 | 1.5 | 1 | 1 | 1.5 | 1 | 1.2 | 1 |
| fuelconsumption | 0 | 0 | 0 | 0 | 3.5 | 0 | 2 | 0 | ||||
| speed_cap_art | 4 | 5 | 5 | 5 | 10 | 4 | 10 | 4 | ||||
| speed_cap_eng | 6 | 6 | 6 | 6 | 100 | 6 | 100 | 5 | ||||
| speed_cap_at | 4 | 5 | 5 | 5 | 10 | 4 | 10 | 4 | ||||
| speed_cap_aa | 4 | 5 | 5 | 5 | 10 | 4 | 10 | 4 | ||||
Notes
The shaded entries are for "brigade" units.
| Unit Type | |||||||||||||
| Game Thing | panzer - pre-war, early, and light | ||||||||||||
| model # | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| cost | 10 | 13 | 13 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 14 | 14 |
| buildtime | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 |
| manpower | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| maxspeed | 8 | 8 | 12 | 11 | 11 | 10 | 13 | 12 | 11 | 14 | 13 | 12 | 11 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| grounddefence | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 8 | 8 | 8 | 8 |
| airdefence | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| softattack | 4 | 5 | 6 | 7 | 7 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 |
| hardattack | 4 | 4 | 5 | 5 | 6 | 7 | 6 | 7 | 8 | 8 | 9 | 10 | 11 |
| airattack | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| transportweight | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| supplyconsumption | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| fuelconsumption | 2 | 2 | 2 | 2 | 2 | 2 | 2.5 | 2.5 | 2.5 | 3 | 3 | 3 | 3 |
| speed_cap_art | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| speed_cap_eng | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| speed_cap_at | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| speed_cap_aa | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Notes
The shaded entries are for pre-war and early tanks. The rest are light tanks.
| Unit Type | ||||||||||||
| Game Thing | panzer - medium | |||||||||||
| model # | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
| cost | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 17 | 17 | 17 |
| buildtime | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 |
| manpower | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| maxspeed | 11 | 10 | 10 | 9 | 9 | 12 | 11 | 11 | 10 | 13 | 12 | 11 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| grounddefence | 10 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | 14 | 14 |
| airdefence | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
| softattack | 8 | 9 | 10 | 10 | 10 | 11 | 11 | 11 | 11 | 12 | 12 | 12 |
| hardattack | 6 | 7 | 8 | 10 | 13 | 9 | 11 | 14 | 15 | 12 | 15 | 16 |
| airattack | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| transportweight | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
| supplyconsumption | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 |
| fuelconsumption | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| speed_cap_art | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| speed_cap_eng | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| speed_cap_at | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| speed_cap_aa | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Unit Type | ||||||||||||||
| Game Thing | panzer - heavy and super-heavy | |||||||||||||
| model # | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
| cost | 20 | 20 | 20 | 20 | 20 | 20 | 21 | 21 | 21 | 21 | 22 | 29 | 29 | 29 |
| buildtime | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 |
| manpower | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 9 | 9 | 9 |
| maxspeed | 9 | 8 | 8 | 10 | 9 | 8 | 8 | 11 | 10 | 10 | 9 | 7 | 7 | 7 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| grounddefence | 16 | 16 | 16 | 18 | 18 | 18 | 18 | 20 | 20 | 20 | 20 | 23 | 23 | 23 |
| airdefence | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 7 | 7 | 7 | 7 | 9 | 9 | 9 |
| softattack | 12 | 12 | 12 | 14 | 14 | 14 | 14 | 17 | 17 | 17 | 19 | 25 | 25 | 26 |
| hardattack | 14 | 15 | 17 | 15 | 17 | 19 | 21 | 18 | 20 | 23 | 25 | 25 | 28 | 32 |
| airattack | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
| transportweight | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 60 | 60 | 60 |
| supplyconsumption | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.6 | 2.5 | 2.5 | 2.5 | 2.5 | 3 | 3 | 3.1 |
| fuelconsumption | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 6.5 | 6.5 | 6.5 |
| speed_cap_art | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| speed_cap_eng | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| speed_cap_at | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| speed_cap_aa | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Notes
The shaded entries are for super-heavy tanks. The rest are heavy tanks.
The following tables show "Game Things" associated with each "unit type". The unit type is defined by the file name in the ..\DB\Units folder from where this information is collected.
| Unit Type | |||||||||||||||
| Game Thing | fighter - early | fighter - interceptor | fighter - multirole | fighter - escort | fighter - rocket (10,12) - turbojet (11,13) - VTOL (14) | ||||||||||
| model # | 0 | 1 | 4 | 7 | 2 | 5 | 8 | 3 | 6 | 9 | 10 | 12 | 11 | 13 | 14 |
| cost | 9 | 10 | 13 | 16 | 11 | 14 | 17 | 12 | 15 | 18 | 19 | 21 | 20 | 22 | 23 |
| buildtime | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 | 180 |
| manpower | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| maxspeed | 350 | 500 | 600 | 650 | 500 | 600 | 650 | 500 | 600 | 650 | 900 | 1100 | 900 | 1100 | 1200 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| surfacedetectioncapability | 3 | 3 | 4 | 6 | 4 | 6 | 8 | 3 | 3 | 5 | 5 | 7 | 7 | 8 | 10 |
| airdetectioncapability | 1 | 2 | 4 | 6 | 3 | 6 | 8 | 2 | 3 | 5 | 6 | 8 | 7 | 10 | 10 |
| surfacedefence | 6 | 4 | 6 | 10 | 6 | 8 | 10 | 8 | 12 | 18 | 15 | 16 | 16 | 20 | 20 |
| airdefence | 1 | 3 | 5 | 7 | 3 | 6 | 8 | 2 | 5 | 6 | 8 | 10 | 9 | 12 | 12 |
| airattack | 4 | 7 | 9 | 13 | 5 | 7 | 9 | 4 | 5 | 7 | 13 | 16 | 15 | 20 | 20 |
| strategicattack | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| tacticalattack | 0 | 0 | 0 | 1 | 1 | 2 | 3 | 0 | 1 | 2 | 0 | 0 | 2 | 3 | 4 |
| navalattack | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 0 | 0 | 1 | 0 | 0 | 1 | 2 | 3 |
| transportcapability | |||||||||||||||
| range | 200 | 300 | 400 | 600 | 450 | 600 | 800 | 600 | 800 | 1000 | 300 | 400 | 600 | 800 | 800 |
| supplyconsumption | 2 | 2.1 | 2.3 | 2.3 | 2.2 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.3 | 2.5 |
| fuelconsumption | 2 | 2 | 2.3 | 2.3 | 2 | 2.2 | 2.1 | 2 | 2 | 2 | 2.6 | 3 | 3 | 3 | 3 |
| Unit Type | |||||||||
| Game Thing | strategic_bomber | transport_plane | |||||||
| model # | 0 | 1 | 2 | 3 | 4 | 0 | 1 | 2 | 3 |
| cost | 17 | 21 | 22 | 23 | 25 | 11 | 13 | 14 | 15 |
| buildtime | 194 | 198 | 210 | 218 | 224 | 130 | 130 | 132 | 134 |
| manpower | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
| maxspeed | 240 | 250 | 300 | 350 | 650 | 240 | 250 | 300 | 350 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 100 | 100 | 100 | 100 |
| surfacedetectioncapability | 3 | 3 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
| airdetectioncapability | 2 | 2 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| surfacedefence | 4 | 5 | 6 | 8 | 12 | 2 | 4 | 6 | 8 |
| airdefence | 1 | 1 | 2 | 3 | 5 | 1 | 1 | 1 | 2 |
| airattack | 1 | 1 | 1 | 2 | 3 | 0 | 0 | 0 | 0 |
| strategicattack | 4 | 7 | 10 | 14 | 18 | 0 | 0 | 0 | 0 |
| tacticalattack | 1 | 2 | 3 | 5 | 6 | 0 | 0 | 0 | 0 |
| navalattack | 0 | 2 | 3 | 5 | 6 | 0 | 0 | 0 | 0 |
| transportcapability | 1 | 1 | 1 | 1 | |||||
| range | 600 | 1050 | 1300 | 1500 | 1300 | 600 | 1050 | 1300 | 1500 |
| supplyconsumption | 3 | 3 | 3.5 | 4.5 | 3 | 1 | 1 | 1 | 1 |
| fuelconsumption | 4 | 4 | 4.5 | 4.6 | 5 | 2 | 2 | 2 | 3 |
| Unit Type | |||||||||||||||||
| Game Thing | dive_bomber | tactical_bomber | torpedo_plane | naval_bomber | |||||||||||||
| model # | 0 | 1 | 2 | 3 | 0 | 1 | 2 | 3 | 4 | 0 | 1 | 2 | 3 | 0 | 1 | 2 | 3 |
| cost | 8 | 10 | 12 | 16 | 10 | 12 | 14 | 16 | 20 | 8 | 10 | 12 | 14 | 10 | 12 | 14 | 16 |
| buildtime | 120 | 120 | 120 | 120 | 150 | 150 | 150 | 150 | 150 | 120 | 120 | 120 | 120 | 150 | 150 | 150 | 150 |
| manpower | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 | 3 | 2 | 2 | 2 | 2 | 3 | 3 |
| maxspeed | 250 | 350 | 400 | 750 | 200 | 300 | 350 | 400 | 650 | 250 | 350 | 400 | 450 | 200 | 300 | 350 | 400 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| surfacedetectioncapability | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 2 |
| airdetectioncapability | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 1 |
| surfacedefence | 4 | 8 | 12 | 20 | 4 | 6 | 10 | 14 | 18 | 6 | 10 | 14 | 18 | 6 | 8 | 12 | 16 |
| airdefence | 3 | 4 | 4 | 8 | 2 | 3 | 4 | 4 | 7 | 3 | 4 | 4 | 5 | 2 | 3 | 4 | 4 |
| airattack | 1 | 2 | 3 | 6 | 1 | 2 | 2 | 3 | 5 | 1 | 2 | 3 | 3 | 1 | 2 | 2 | 3 |
| strategicattack | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| tacticalattack | 2 | 4 | 7 | 10 | 3 | 6 | 9 | 12 | 15 | 0 | 0 | 0 | 0 | 1 | 1 | 3 | 4 |
| navalattack | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 4 | 5 | 2 | 4 | 7 | 10 | 3 | 6 | 9 | 12 |
| transportcapability | |||||||||||||||||
| range | 200 | 300 | 400 | 575 | 300 | 625 | 825 | 1025 | 1100 | 200 | 300 | 400 | 525 | 300 | 625 | 825 | 1025 |
| supplyconsumption | 2 | 2 | 2 | 2.1 | 2 | 2 | 2.3 | 2.5 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2.1 | 2.5 |
| fuelconsumption | 2 | 2 | 2 | 2.6 | 3 | 3.1 | 3.1 | 3.5 | 4 | 2 | 2 | 2 | 3 | 3 | 3 | 3.2 | 3.5 |
| Unit Type | ||||
| Game Thing | flyingbomb | flyingrocket | ||
| model # | 0 | 1 | 2 | |
| cost | 5 | 5 | 6 | 8 |
| buildtime | 44 | 60 | 120 | 180 |
| manpower | 0 | 0 | 0 | 0 |
| maxspeed | 650 | 5000 | 6000 | 8000 |
| defaultorganisation | 100 | 100 | 100 | 100 |
| surfacedetectioncapability | ||||
| airdetectioncapability | ||||
| surfacedefence | 30 | 40 | 40 | 100 |
| airdefence | 15 | 20 | 30 | 50 |
| airattack | ||||
| strategicattack | 10 | 14 | 20 | 40 |
| tacticalattack | ||||
| navalattack | ||||
| transportcapability | ||||
| range | 300 | 380 | 2400 | 6000 |
| supplyconsumption | 0.5 | 0.5 | 1 | 2 |
| fuelconsumption | 1.5 | 2 | 2.5 | 5 |
The following tables show "Game Things" associated with each "unit type". The unit type is defined by the file name in the ..\DB\Units folder from where this information is collected.
| Unit Type | |||||||||||||
| Game Thing | submarine | transport | carrier | ||||||||||
| model # | 0 | 1 | 2 | 3 | 4 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | |
| cost | 4 | 4 | 5 | 6 | 7 | 4 | 9 | 10 | 11 | 12 | 15 | 18 | 20 |
| buildtime | 100 | 150 | 150 | 150 | 200 | 90 | 500 | 640 | 640 | 640 | 720 | 830 | 860 |
| manpower | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
| maxspeed | 12 | 16 | 18 | 18 | 25 | 18 | 18 | 22 | 24 | 26 | 28 | 30 | 32 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| surfacedetectioncapability | 3 | 4 | 5 | 5 | 7 | 1 | 5 | 7 | 8 | 9 | 10 | 12 | 15 |
| airdetectioncapability | 1 | 1 | 1 | 1 | 1 | 1 | 4 | 6 | 7 | 8 | 9 | 11 | 14 |
| subdetectioncapability | 1 | 1 | 1 | 3 | 5 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| visibility | 12 | 10 | 9 | 7 | 6 | 90 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| seadefence | 3 | 4 | 6 | 6 | 8 | 1 | 3 | 4 | 5 | 7 | 8 | 9 | 10 |
| airdefence | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 4 | 5 | 7 | 8 | 9 | 10 |
| seaattack | 3 | 5 | 6 | 8 | 10 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| subattack | 1 | 1 | 1 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| airattack | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 2 | 3 | 3 | 3 | 3 |
| shorebombardment | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| transportcapability | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| aircraftcapacity | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
| range | 4500 | 12000 | 18000 | 21000 | 200000 | 8000 | 7000 | 8000 | 9000 | 11000 | 12000 | 15000 | 80000 |
| supplyconsumption | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 3 | 3 | 2 |
| fuelconsumption | 0.5 | 0.7 | 0.8 | 0.5 | 0 | 1 | 1 | 1 | 1 | 1 | 1.5 | 2 | 0 |
| Unit Type | |||||||||||||||
| Game Thing | destroyer | cruiser | battleship | ||||||||||||
| model # | 0 | 1 | 2 | 3 | 0 | 1 | 2 | 3 | 4 | 0 | 1 | 2 | 3 | 4 | 5 |
| cost | 4 | 4 | 5 | 6 | 8 | 9 | 10 | 10 | 11 | 9 | 10 | 10 | 11 | 12 | 15 |
| buildtime | 90 | 130 | 135 | 140 | 300 | 300 | 300 | 365 | 455 | 640 | 640 | 640 | 640 | 640 | 700 |
| manpower | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| maxspeed | 24 | 28 | 30 | 32 | 22 | 25 | 27 | 30 | 34 | 15 | 20 | 20 | 25 | 27 | 30 |
| defaultorganisation | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| surfacedetectioncapability | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| airdetectioncapability | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 1 | 1 | 1 | 1 |
| subdetectioncapability | 9 | 10 | 12 | 14 | 4 | 4 | 4 | 5 | 6 | 2 | 3 | 3 | 3 | 4 | 4 |
| visibility | 50 | 50 | 50 | 50 | 70 | 70 | 70 | 70 | 70 | 90 | 90 | 90 | 90 | 90 | 90 |
| seadefence | 2 | 4 | 5 | 6 | 5 | 7 | 8 | 9 | 11 | 9 | 12 | 13 | 15 | 19 | 21 |
| airdefence | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 2 | 2 | 2 | 2 | 2 | 2 |
| seaattack | 2 | 2 | 2 | 2 | 5 | 6 | 7 | 9 | 11 | 9 | 9 | 12 | 15 | 19 | 21 |
| subattack | 3 | 4 | 5 | 6 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| airattack | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 2 | 2 | 2 | 2 | 2 | 2 |
| shorebombardment | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 4 | 4 | 8 | 10 | 10 | 10 |
| transportcapability | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| aircraftcapacity | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| range | 6000 | 8000 | 10000 | 12000 | 6000 | 7000 | 9000 | 10000 | 80000 | 6000 | 8000 | 8000 | 9000 | 10000 | 80000 |
| supplyconsumption | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
| fuelconsumption | 1 | 1 | 1 | 1.1 | 1 | 1 | 1.1 | 1.1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 |
| By State Machine as of 1.04 |
| (3 April Beta Patch) |